Learning Principles & Theories
Design collaborative or individual learning experiences based on learning principles and theories.

“You can’t teach people everything they need to know. The best you can do is position them where they can find what they need to know, when they need to know it.”
– Seymour Papert (1928-2016, American mathematician, computer scientist & educator)

Evidence
INFO 200 – Programming for the Deaf and Hard of Hearing
For this blog post, I researched to see if any libraries had programming services for the hard-of-hearing and deaf community. I came to realize that information on this subject is scarce. During the American Library Association (ALA) conference of 2013, there was a presentation about bridging deaf cultures at the library and it was proposed that a Deaf Cultural Digital Library be created in every state.
When creating programming to accommodate the Deaf community, the layout, and lighting are important. Since the Deaf community relies on sight, the spaces they gather in are well-lit. Creating a space where the Deaf community feels safe and welcome is most important. An ASL or Deaf Culture Night would be a good way to help the community understand the unique Deaf culture and allow the Deaf community to share their experiences. I also think that having guest speakers from the Deaf community or even carrying books and literature about the community would also be a good idea. In Nashville, Tennessee Library Services for the Deaf & Hard of Hearing partnered with the Nashville Public Library to provide events that incorporate ASL interpreters and make library materials available for those in the community statewide. They even ship the materials via UPS and pay the fees!
INFO 250 – Instructional Design for Deaf and Hard of Hearing Undergraduate Students
This was the culminating project for my instructional design class. I chose Deaf and hard-of-hearing undergraduate students to be my target audience. I utilized the 7-Step Instructional Design strategy, which included developing a needs assessment and instructional goals, conducting a task analysis, discovering and entry behaviors and learner characteristics, creating learning outcomes, planning instructional strategies, choosing learning tools and planning instructional materials, and planning formative and summative evaluations.
Having no prior professional experience, made the project challenging at times. I appreciated the logical approach to the 7-Step strategy and it made the process a lot easier. My design strategy centered around library tools and services. I was able to pinpoint the needs of the Deaf and hard-of-hearing community and developed activities and handouts accordingly. The instruction is broken down into hour-long sessions lasting six weeks. Having an instructor who is familiar with the Deaf and hard-of-hearing community, and having some knowledge of American Sign Language (ASL) is preferred. This will promote inclusion and encourage interaction with fellow students. If not, a certified ASL interpreter should be provided. In addition to this, the instructor should also be aware of the communication issues faced by these students and Assistive Listening Devices (ALD) should be made available.
The first half of the instruction will consist of searching a specific database and learning how to navigate it, and the second half will consist of a tour and explanation of a specific service the library provides. Databases will be picked according to the foundation classes required by the university, as well as classes that students are currently taking. The tour will include meeting the staff and include a brief walkthrough of how to utilize the service. Depending on how many individuals register for the course, the instruction will be open to all students. This inclusivity can potentially bring awareness to those individuals who are not a part of the Deaf or hard-of-hearing community.
INFO 250 – Instructional Session Example
This recording of an instructional session sample is based on my instructional design for Deaf and hard-of-hearing undergraduate students. This mock instructional session allowed me to gain experience in planning a portion of an instructional session and demonstrated how I implemented the learner characteristics, instructional strategies, and learning tools discussed in the design strategy. By identifying what the learner’s information needs and behavioral characteristics are, I was able to address the community’s perceived knowledge gaps.
In the instructional session, I demonstrate how to use the ARTstor database in a virtual distance learning setting. Zoom was utilized so I could add captions to the recording and provide a live ASL interpreter. I elude to providing new terminology to students (and interpreters) before instruction, implemented allowing enough time for students to receive the information before asking a question, repeated questions asked by students before answering them, and spoke slowly so the interpreter and those students who “lip read” could keep up with what is being said. I also highlighted my mouse cursor to make the database search portion of the session easier to follow.
Conclusion
In closing, information professionals should be aware of the learning theories and know how to conduct research that focuses on the patron’s information needs. With this knowledge of information literacy, I will be able to empower patrons so they can confidently navigate the immense digital world. As a professional, I will strive to combat the digital divide, promote information and digital literacy, and design learning opportunities tailored to users, especially those with specialized information needs.
Introduction
In every information setting, there is some aspect of teaching or training. Whether we are interacting with members of our communities over a reference desk, meeting with them one-on-one in private consultation appointments running workshops, or teaching more formal classes and courses there is no denying our teaching role as information professionals (Kaplowitz, 2014). Even archives have teaching opportunities through activities such as educational workshops, webinars, and demonstrations on how to work with primary sources. By understanding and being aware of the learning theories and knowing how to conduct research that focuses on the patron’s information needs, information professionals can promote information literacy and design learning opportunities tailored to specific communities.
Learning Theories
Behaviorism
This learning theory is based largely on the work of behaviorists John B. Watson and B. F. Skinner. They proposed that environmental stimuli and consequences shape behavior and that learning occurs through operant conditioning (Saunders & Wong, 2020). This model is dependent on students’ interactions with the external environment. Behavioral learning theory has been influential in many fields, such as education, therapy, animal training, and artificial intelligence (AI), however, it has also been criticized for being too simplistic, deterministic, and neglecting the role of cognition, emotion, and social factors in human behavior (National University, n.d.).
Despite this criticism, the behavioral learning model provides a systematic and structured approach to teaching, allowing instructors to set expectations and routines. Positive reinforcement can help encourage good behaviors and student engagement. This model also allows for measurable outcomes so the instructor can assess students’ progress and adjust instruction according to their needs.
Humanism
Due to academic curriculums and strict learning outcomes, this learning theory can be challenging to implement in a classroom setting. Saunders and Wong (2020) suggest that there are ways to integrate self-led learning and exploration while still following the curriculum. This can include students picking topics to research, allowing students to work at their own pace, or offering different variations of an assignment. This model is based on the concept of empathy, being aware of the student’s emotional and cognitive state and how these affect their learning.
Empathetic teachers recognize and try to understand students’ emotional states, taking steps to alleviate negative emotions that might detract from learning by creating a supportive learning environment (Saunders & Wong, 2020). Instructors should act as guides and allow students to self-direct their learning as much as possible. This model supports self-realization, a concept based on students being internally motivated by interests and goals, rather than the external goals of tests, or grades on assignments. Giving students control to a certain degree, reinforces the core concepts of humanism, human freedom, dignity, autonomy, and individualism (Saunders & Wong, 2020).
Cognitivism
This learning model was pioneered in the mid-twentieth century by scientists George Miller, Ulric Neisser, and Noam Chomsky. According to cognitive psychology, people acquire and store knowledge, referred to as schema, in their long-term memory (Saunders & Wong, 2020). Though traditional methods of study focus on re-reading text and the repetition (usually writing) of terms and concepts, the cognitive approach embraces the concept of retrieval practice. This includes the implementation of learning activities such as flashcards, which draw upon memory recall. This allows the instructor to identify gaps or weaknesses in knowledge so that learners know where to direct their efforts.
Some criticisms of this model include it being more instructor-focused than student-focused and does not take into account the emotions of learning. It is considered to be very cold and calculating, unlike its Humanism counterpart. Many believe it overemphasizes the concept of memorization and facts which diminishes other important skills such as problem-solving and creativity (Saunders & Wong, 2020).
Constructivism
The constructivism and cognitivism models overlap with each other to a certain degree. Constructivism proposes that individuals create knowledge and meaning through their interactions with the world. Opposed to behaviorism, this learning model acknowledges the role of prior knowledge in learning, believing that individuals interpret what they experience within the framework of what they already know (Saunders & Wong, 2020). This relies on individuals and groups interacting with each other and contributing to the collective knowledge of information and beliefs.
However, if new information is learned that does not fit into what students already know, they experience “disequilibrium or cognitive conflict”, and must adapt by accommodating the new information (Saunders & Wong, 2020). This is highly encouraged since it challenges students’ prior knowledge and allows them to think critically while implementing problem-solving techniques. In a classroom setting, the pursuit of student questions and interests is valued, learning is interactive, primary sources are utilized, group work is prioritized and knowledge is seen as dynamic (Office of Curriculum, n.d.). One of the most common examples of this is cooperative learning, where students choose or are placed into small groups to maximize their own and each other’s learning.
Information Literacy & The Digital Divide
Information literacy is the ability to effectively access and evaluate information for a given need (Hirsh, 2022). It is an integrated set of skills and knowledge which has evolved as technology has become more prominent. The goal of information literacy is to help patrons acquire lifelong learning skills. Nowadays, most information has a digital element to it. This requires the user to possess basic technology skills. Academic librarians can spend as much as 50% of their time dedicated to instruction (Hirsh, 2022). This instruction usually has a strong focus on research skills within a digital environment.
With technology comes a barrier to accessing it with the ongoing cost of equipment and connection. For some, the public library is the only venue to explore emerging technologies and cultivate digital literacy skills (Hirsh, 2022). This is known as the digital divide, which keeps disadvantaged communities from advancing socially and economically. Factors include possessing, or a lack thereof, a computer or smartphone in addition to having access to information on the web. In 2019, a study was conducted by the Organization for Economic Co-operation and Development (OECD) which measured proficiency in three information-processing skills: literacy, numeracy, and problem-solving in technology-rich environments. This study concluded that one-third of Americans lack the basic digital skills that are needed to engage successfully in the modern economy (Organization for Economic Co-operation and Development, 2019).
References
Hirsh, S. (Ed.). (2022). Information services today: An introduction. Rowman & Littlefield Publishers, Incorporated. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/sjsu/detail.action?docID=6891082
Kaplowitz, J.R. (2014). Designing Information Literacy Instruction: The Teaching Tripod Approach. Rowman & Littlefield.
National University (n.d.). Behaviorism in Education: What Is Behavioral Learning Theory? National University Blog, https://www.nu.edu/blog/behaviorism-in-education
Organization for Economic Co-operation and Development. (2019). Skills Matter: Additional Results from the Survey of Adult Skills. OECD Skills Studies. OECD Publishing, Paris. https://doi.org/10.1787/1f029d8f-en.
Saunders, L. & Wong, M.A. (2020). Instruction in Libraries and Information Centers: An Introduction. Windsor & Downs Press. https://doi.org/10.21900/wd.12
Office of Curriculum (n.d.). Learning Science & Theory: Constructivism. University at Buffalo. https://www.buffalo.edu/catt/teach/develop/theory/constructivism.html